Volume 24, Issue 1
Regulating Social Media in the Global South
Apr. 13, 2022—Zahra Takhshid | 24 Vand. J. Ent. & Tech. L. 1 (2021) In recent years, the disinformation crisis has made regulating social media platforms a necessity. The consequences of disinformation campaigns are not only limited to election interferences or political debates, but have also included fatal consequences. In response, scholars have generally focused on regulating...
Promoting Patent Practitioner Diversity: Expanding Non-JD Pathways and Removing Barriers
Apr. 13, 2022—Christopher M. Turoski | 24 Vand. J. Ent. & Tech. L. 57 (2021) The patent field suffers from a reciprocal problem: the cost of becoming a Registered Patent Attorney is high, and the diversity of the patent bar is low. The high cost of law school tuition (over $50,000 per year at some schools) prices...
The Perfect Match: Solving the Due Process Problem of Signature Matching with Federal Agency Regulation
Apr. 13, 2022—Rachel Blumenstein | 24 Vand. J. Ent. & Tech. L. 121 (2021) Local election commissions in the United States disenfranchise Americans when they erroneously reject voters’ mail-in ballots for failed signature matches. Disenfranchisement is not only problematic because it is dangerous to the health of American democracy, but also because signature matching violates the procedural...
Let Me Get My Glasses, I Can’t Hear You: Sheet Music, Copyright, and Led Zeppelin
Apr. 13, 2022—Brandon P. Evans | 24 Vand. J. Ent. & Tech. L. 157 (2021) Musical copyright infringement cases are experiencing an identity crisis. The crisis is that courts are beginning their analyses of the similarities between compositions by examining visual, rather than aural, evidence. Prior to the 1976 Copyright Act, copyright protection extended only to musical...
Pausing the Game: Esports Developers’ Copyright Claims to Prevent or Restrict Tournament Play
Apr. 13, 2022—Alexander Tu | 24 Vand. J. Ent. & Tech. L. 191 (2021) Unlike traditional sports, esports are-—at their core—-video games, which must be designed and programmed by a game company. These video game developers are the copyright owners of the esports titles they create, which, in turn, results in continued developer control even after a...