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SLIVR (Second Languages, Immersion, and Virtual Reality)

SLIVR (Second Languages, Immersion, and Virtual Reality)

An old and well-theorized concept in second language studies, "immersion" has suddenly gained currency with the popularity of virtual and augmented reality technologies (VR/AR) and their promises of providing "immersive" experiences. This working group will explore the applications of VR and AR in the foreign language classroom, seeking to understand how these technologies complicate our notions of language immersion, and how long-standing debates about immersion in SLS can inform critical conversations about the "new" immersive environments. While we will devote time to broader reflection on these issues, the main focus of the working group will be designing lessons that bring VR and AR to the FL classroom.